Weapons reference
Base damage, armor penetration, fire rate, magazine, kill reward, movement speed, and a one-line tactical note for every weapon. Filter by slot or side. Sort by anything. No ads, no tier-list opinions — just the numbers.
115
AWP rifle round — one-shots torso
857 RPM
CZ75-Auto — full-auto pistol
$1,800
Galil AR · T-side force buy
| Weapon | Damage | Armor pen | RPM | Mag / Rsv | Price | Kill $ | Speed | Side |
|---|---|---|---|---|---|---|---|---|
AWP Snipers | 115 | 98% | 41 | 5/10 | $4,750 | $100 | 200 | Both |
SSG 08 Snipers | 88 | 85% | 48 | 10/20 | $1,700 | $300 | 230 | Both |
R8 Revolver Pistols | 86 | 93% | 120 | 8/24 | $600 | $300 | 220 | Both |
G3SG1 Snipers | 80 | 83% | 240 | 20/40 | $5,000 | $300 | 215 | T |
SCAR-20 Snipers | 80 | 83% | 240 | 20/40 | $5,000 | $300 | 215 | CT |
Desert Eagle Pistols | 53 | 93% | 267 | 7/21 | $700 | $300 | 230 | Both |
P250 Pistols | 38 | 64% | 400 | 13/39 | $300 | $300 | 240 | Both |
M4A1-S Rifles | 38 | 70% | 600 | 20/60 | $2,900 | $300 | 225 | CT |
AK-47 Rifles | 36 | 78% | 600 | 30/90 | $2,700 | $300 | 215 | T |
USP-S Pistols | 35 | 50% | 352 | 12/24 | $200 | $300 | 240 | CT |
P2000 Pistols | 35 | 50% | 352 | 13/52 | $200 | $300 | 240 | CT |
UMP-45 SMGs | 35 | 65% | 666 | 25/100 | $1,200 | $600 | 230 | Both |
Negev Machine Guns | 35 | 71% | 800 | 150/200 | $1,700 | $300 | 180 | Both |
Tec-9 Pistols | 33 | 91% | 500 | 18/90 | $500 | $300 | 240 | T |
M4A4 Rifles | 33 | 70% | 666 | 30/90 | $3,100 | $300 | 225 | CT |
Five-SeveN Pistols | 32 | 90% | 400 | 20/40 | $500 | $300 | 240 | CT |
Sawed-Off Shotguns | 32 | 75% | 70 | 7/32 | $1,100 | $900 | 210 | T |
M249 Machine Guns | 32 | 80% | 750 | 100/200 | $5,200 | $300 | 195 | Both |
CZ75-Auto Pistols | 31 | 79% | 800 | 12/24 | $500 | $100 | 240 | Both |
Glock-18 Pistols | 30 | 47% | 400 | 20/60 | $200 | $300 | 240 | T |
MP7 SMGs | 30 | 63% | 800 | 30/120 | $1,400 | $600 | 220 | Both |
Galil AR Rifles | 30 | 78% | 600 | 35/90 | $1,800 | $300 | 215 | T |
FAMAS Rifles | 30 | 70% | 666 | 25/90 | $1,950 | $300 | 220 | CT |
SG 553 Rifles | 30 | 100% | 545 | 30/90 | $3,000 | $300 | 210 | T |
MAG-7 Shotguns | 30 | 70% | 71 | 5/15 | $1,300 | $900 | 225 | CT |
MAC-10 SMGs | 29 | 65% | 800 | 30/100 | $1,050 | $600 | 240 | T |
MP5-SD SMGs | 28 | 63% | 750 | 30/120 | $1,400 | $600 | 235 | Both |
AUG Rifles | 28 | 90% | 600 | 30/90 | $3,300 | $300 | 220 | CT |
PP-Bizon SMGs | 27 | 55% | 750 | 64/120 | $1,400 | $600 | 240 | Both |
MP9 SMGs | 26 | 60% | 857 | 30/60 | $1,250 | $600 | 240 | CT |
P90 SMGs | 26 | 69% | 857 | 50/100 | $2,350 | $300 | 230 | Both |
Nova Shotguns | 26 | 50% | 68 | 8/32 | $1,050 | $900 | 220 | Both |
XM1014 Shotguns | 20 | 80% | 171 | 7/32 | $2,000 | $900 | 215 | Both |
Damage notes
Base damage is the unarmored body-shot value at point blank. Headshots multiply by 4×, stomach by 1.25×, legs by 0.75×. Armor reduces body damage on chest / stomach / arm; helmet reduces head damage. Distance falloff applies past ~10 metres and varies by weapon.
Go deeper
Click any row for the full per-weapon page: damage falloff curve, hits-to-kill matrix, recoil pattern preview, and a rail of skins for that gun. Or jump straight to the damage calculator to pin a scenario.