Damage Calculator
How many shots does it actually take?
Pick a weapon, hit location, range, and armor state. Get damage per shot, hits-to-kill, and time-to-kill at the weapon’s fire rate. Side-by-side comparison across the most-used CS2 weapons. Saves your last setup locally.
Scenario
Result
Damage per shot
29
Out of 100 HP
Hits to kill
4
100 HP target
Time to kill
300ms
At 600 RPM
Same hit, other weapons
Chest · 300u · Armor · Helmet
| Weapon | Damage | Hits | TTK | Cost |
|---|---|---|---|---|
| AK-47 | 29 | 4 | 300ms | $2700 |
| M4A4 | 26 | 4 | 270ms | $3100 |
| M4A1-S | 30 | 4 | 300ms | $2900 |
| AWP | 104 | 1 | — | $4750 |
| SSG 08 | 75 | 2 | 1250ms | $1700 |
| Desert Eagle | 47 | 3 | 449ms | $700 |
| Galil AR | 24 | 5 | 400ms | $1800 |
| FAMAS | 23 | 5 | 360ms | $2050 |
| MP9 | 19 | 6 | 350ms | $1250 |
| MAC-10 | 22 | 5 | 300ms | $1050 |
Approximation note: CS2’s actual per-weapon damage falloff curves are weapon-specific and not public. We use a global linear falloff (100% at 0u → 60% at 1500+u) plus the standard armor coefficient (0.5 + 0.5×armorPen). Numbers are typically within ±5 HP of in-game damage at engagement ranges. For exact values, run
mp_warmup_end; sv_cheats 1; impulse 101 in a private match.