Damage Calculator
CS2 damage calculator — how many shots to the head?
Pick a weapon, dial in range with the slider, choose your armor. The body silhouette colors each hit zone by damage and flags one-shot kills automatically. The falloff curve charts how damage decays past 10 metres, and the comparison strip benchmarks against the most-used weapons. Your setup saves locally.
Tip: click any row in the comparison strip to swap weapons.
Weapon
33 of 33 weapons shown
0u·0.0m
0m5m10m15m20m25m30m35m
Armor
Vest reduces chest/stomach/arm damage. Helmet reduces head damage.
Per shot
AK-47
Damage on each hit zone
Headshot 1-taps to ~16m
Vs helmet · You’re at 0.0m.
Headshot
128dmg
1 hit to kill
Chest
32dmg
4 hits to kill300ms TTK
Stomach
40dmg
3 hits to kill200ms TTK
Legs
27dmg
4 hits to kill300ms TTK
Damage falloff · Chest
Per-bullet damage vs range. The dashed line is the 100 HP kill threshold — anything above is a one-shot.
No armorArmored
Same scenario, other weapons
Chest hit · 0.0m · Vest + Helmet
| Weapon | Damage | Hits | TTK | Cost |
|---|---|---|---|---|
| AK-47 | 32 | 4 | 300ms | $2,700 |
| M4A4 | 28 | 4 | 270ms | $3,100 |
| M4A1-S | 32 | 4 | 300ms | $2,900 |
| AWP | 114 | 1 | — | $4,750 |
| SSG 08 | 81 | 2 | 1250ms | $1,700 |
| Desert Eagle | 51 | 2 | 225ms | $700 |
| Galil AR | 27 | 4 | 300ms | $1,800 |
| FAMAS | 26 | 4 | 270ms | $1,950 |
| MP9 | 21 | 5 | 280ms | $1,250 |
| MAC-10 | 24 | 5 | 300ms | $1,050 |
Approximation note: CS2’s per-weapon damage falloff coefficients are not fully public. We use a global linear falloff (100% at 0u → 60% at 1500+u) plus the standard armor coefficient (0.5 + 0.5×armorPen). Wallbang penetration through wood / metal / concrete uses each weapon’s own penetration value — not modeled here. Numbers land within ±5 HP of in-game damage at typical engagement ranges. For exact values, run
mp_warmup_end; sv_cheats 1; impulse 101 in a private match, or open the AK-47 detail page for the full hits-to-kill matrix.