CS2 economy simulator
What can your team afford after a 3-round loss streak?
Pick win/loss/bomb-plant for each round of the half. Watch the per-player wallet evolve and see what tier of buy (full / force / half / eco) the team can afford each round.
Half 1 — round outcomes
MR12 means each half is 12 rounds. Toggle each round to see how the economy evolves.
| R | Outcome | Loss streak | Wallet at start | Tier afforded |
|---|---|---|---|---|
| 1 | Pistol | — | $800 | Pistol round |
| 2 | — | $800 | Eco round | |
| 3 | — | $4,050 | Force buy | |
| 4 | — | $7,300 | Full buy | |
| 5 | 1 | $8,700 | Full buy | |
| 6 | 2 | $10,900 | Full buy | |
| 7 | — | $14,150 | Full buy | |
| 8 | 1 | $15,550 | Full buy | |
| 9 | — | $16,000 | Full buy | |
| 10 | 1 | $16,000 | Full buy | |
| 11 | 2 | $16,000 | Full buy | |
| 12 | — | $16,000 | Full buy |
Buy tier reference
Full buy
Rifle + full armor + helmet + nades + (defuser CT). $4,500–$5,000.
Force buy
Galil/FAMAS + armor + a couple nades. ~$3,000.
Half buy
SMG + armor + a flash. Max economic upside before full-buy.
Eco round
Save. Maybe a P250 or upgrade pistol. Spend $300 max.
Pistol round
$800 starting cash. Glock/USP + helmet OR full nades.
Equipment per player
AK-47 (T)
$2,700
T flagship rifle. One-shot HS.
M4A4 (CT)
$3,100
CT default rifle.
AWP
$4,750
Most expensive primary.
Galil (T eco)
$1,800
Force-buy rifle.
Full armor + helmet
$1,000
Always buy on full-buy.
Defuser (CT)
$400
Required for every retake.
Full nades
$800
Smoke + flash + molly.
MP9 / MAC-10 (eco SMG)
$1,250
Half-buy starter.