Water splash
- Sound
- Heavy splash + ripple
- What it tells you
- Enemy walking through water (Anubis water area, Train wagon). Identifies position.
- Action
- Water sound = enemy commits to that path. Pre-aim the exit.
Environmental
Environmental
Metal floor footsteps
Enemy on metal surfaces (Nuke vents, ramp, Train wagon roof). Metal is louder than concrete.
Environmental
Wood floor footsteps
Enemy on wood (Mirage palace, Inferno coffins). Distinctive from concrete.
Environmental
Door opening
Specific maps have doors (Mirage palace, Inferno bedroom) that audibly open.
Environmental
Glass break
Some surfaces (Nuke top, Inferno apps balcony) have breakable glass that produces audible cues when crossed.