Glass break
- Sound
- Sharp glass shatter
- What it tells you
- Some surfaces (Nuke top, Inferno apps balcony) have breakable glass that produces audible cues when crossed.
- Action
- Glass break = enemy crossed that point. Pre-aim the next angle.
Environmental
Environmental
Water splash
Enemy walking through water (Anubis water area, Train wagon). Identifies position.
Environmental
Metal floor footsteps
Enemy on metal surfaces (Nuke vents, ramp, Train wagon roof). Metal is louder than concrete.
Environmental
Wood floor footsteps
Enemy on wood (Mirage palace, Inferno coffins). Distinctive from concrete.
Environmental
Door opening
Specific maps have doors (Mirage palace, Inferno bedroom) that audibly open.