Running footsteps
- Sound
- Sharp, rhythmic thumps
- What it tells you
- Enemy is running (~250 u/s on most surfaces). They're moving fast — committing to a path.
- Action
- Pre-aim where they're heading. Running enemies often peek without stop-strafing.
Movement / Footsteps
Movement / Footsteps
Walking footsteps
Enemy is holding Shift to walk silently. They're close and trying to surprise you.
Movement / Footsteps
Crouching movement
Enemy is crouch-walking. Even slower than walking — extreme stealth.
Movement / Footsteps
Jump + landing
Enemy jumped — usually because they're crossing a gap, surf-jumping, or entry-jumping.