Jump + landing
- Sound
- Whoosh, then heavy thud
- What it tells you
- Enemy jumped — usually because they're crossing a gap, surf-jumping, or entry-jumping.
- Action
- Pre-aim the landing spot. Jump-landing enemies have brief inaccuracy.
Movement / Footsteps
Movement / Footsteps
Running footsteps
Enemy is running (~250 u/s on most surfaces). They're moving fast — committing to a path.
Movement / Footsteps
Walking footsteps
Enemy is holding Shift to walk silently. They're close and trying to surprise you.
Movement / Footsteps
Crouching movement
Enemy is crouch-walking. Even slower than walking — extreme stealth.