CS2 servers now timestamp every input and process them at exactly the moment they happened, not just on the next tick. Same feel regardless of tick rate.
#sub-tick
Mechanics·Flagship
September 27, 2023
CS2 servers now timestamp every input and process them at exactly the moment they happened, not just on the next tick. Same feel regardless of tick rate.
#sub-tick
Mechanics · 2023-09-27
Volumetric smokes ship
Smokes are now 3D volumes that react to bullets, HE grenades, and molotovs. A bullet carves a peek-hole; an HE briefly clears the smoke; a molly pushes it up. Fundamentally changes utility play.
Mechanics · 2023-10-12
First post-launch performance pass
Valve's first major post-launch patch addressed frame-time spikes, sound regressions on Nuke, and a bug where AWP scope sensitivity was inconsistent.