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Utility

How to use utility on entry

Smoke deny → flash blind → molly delay — in that order.

On a site execute, utility comes in three layers. Smoke first (deny vision), flash next (blind defenders), molly last (delay rotators or post-plant).

Smoke timing: throw and wait 1-2 seconds before you push. The smoke needs to land before defenders see you committing. A premature push gives them a free pre-aim.

Flash timing: pop the flash as you take the corner, not before. A flash 5 seconds early is no flash. Pop-flashes detonate over corner the instant you commit.

Molly timing: drop a molly on default plant only after your team has site control. A molly thrown during execute is wasted utility — defenders aren't in the burn zone yet.

Takeaways

  • Smoke first, flash next, molly last
  • Wait for smoke to land before pushing — 1-2 seconds
  • Pop-flash the corner, not 5 seconds early
  • Molly defaults only after site control