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CS2Apps

Communication

How to call good info

Concise, current, actionable — three rules for in-game comms.

Bad CS2 comms: "Two A!" (which two? which angle? bomb?). Good comms: "Two A long, one full HP, no bomb."

Three rules: tell teammates only what they'll act on, in present tense, with the minimum info needed. Past info ("they were at A long 30s ago") is noise.

Number + location + state. "Two B short, low HP" = teammate knows to push. "One A short, full HP, no AWP" = teammate knows to peek wide.

When in doubt, default to: number, location, weapon type. "Two banana, one AWP" gets a strong reaction from the team.

Takeaways

  • Number + location + state, in that order
  • Present tense only — past info is noise
  • Don't talk after you die. Save the post-fight tilt for between rounds
  • Echo critical info — the IGL might miss your first call