CS2 wallbangs
19 wall-penetration spots
Every CS map has signature wallbang spots — locations where a bullet through a wall, door, or thin barrier kills the target. Memorise these and you turn information advantage into kills without exposing yourself.
Ancient
- T-side mid → Mid-pillar holding spotT·standard
Through the pillar to catch a CT holding from mid corner.
AK-47- 1From T-spawn near mid, aim at the pillar edge
- 2Tap fire 4-5 AK rounds at chest height
Anubis
AWP through the water area corner wall to catch a deep CT.
AWP- 1From A main door corner, aim at the water area wall
- 2AWP fire at chest height
- 3Bullet penetrates — 1-shot kill
Dust 2
- A site (goose) → Long doorsCT·easy
Iconic CS wallbang — through the long doors. AWPed for years.
AWP- 1From A site near goose, aim at the long doors
- 2AWP at the dark left edge of the doors
- 3Bullet penetrates the door material — 1-shot kill
- T spawn → Mid doors areaT·standard
Through-the-doors wallbang — catches CT mid players standing right of the doors.
AWPAK-47- 1From T-spawn corner, aim at the right edge of mid doors
- 2AWP or AK chest height
- 3Tap fire — bullet penetrates the door
- Long doors → Pit cornerT·hard
Catches a CT pit player through the long-side wall.
AWP- 1From long doors, aim at the wall edge of pit
- 2AWP single shot at chest height
- 3Bullet penetrates the corner
Inferno
Catches T-side banana players holding behind the coffins. Iconic CT-side hold.
AWPAK-47M4A4- 1From CT banana, aim at the coffin wood corner
- 2Crouch — sets bullet height to coffin chest level
- 3Tap fire 3-4 times, listen for damage
- A site → Arch / library wallCT·hard
Wallbang through the corner of the arch building to catch a library-holder.
AWP- 1From A site near pit, aim at the arch corner
- 2AWP fire at chest height
- 3Bullet penetrates arch wall — 1-shot kill
- A apartments → Balcony holdT·standard
Catches a CT holding balcony from inside apartments through the wall.
AK-47M4A1-S- 1From A apartments, walk to the wall
- 2Aim at the balcony silhouette
- 3Tap fire 4-5 times — AK or M4 both penetrate
Mirage
Hits a planted T or post-plant defender on B default through the corner of the mid-cat building.
AWPAK-47- 1Walk to top mid against the wood box
- 2Aim at the corner of the wall toward B short
- 3Crouch + AWP one-shot to chest height
Catches Ts pushing apps before they peek window — common pre-aim.
AWPAK-47- 1From B short corner, aim at the window directly
- 2Hold the spot — Ts often slow-walk through
- 3AWP one-shot or AK two-tap chest area
Wallbang through the corner of the stairs wall to catch palace boost prefires.
AWP- 1Stand at jungle wall
- 2Aim at the dark mark on the stair wall
- 3AWP fire — single bullet penetrates the corner
Multiple
Wood doors penetrate easily with most rifles. Common technique on Mirage palace, Nuke ramp door, etc.
AK-47M4A4M4A1-SAWP- 1Listen for footsteps near the door
- 2Aim at chest height
- 3Tap fire 3-5 rounds — most wood doors take 1-2 shots
Plywood walls (palace, A site Mirage corners) penetrate with rifles.
AWPAK-47- 1Identify thin walls vs solid concrete
- 2AK or M4 at chest height
- 3Listen for damage on the other side
Nuke
- Lower outside → Ramp top holdT·standard
Wallbang the ramp room wall to flush a CT holding ramp top.
AWPAK-47- 1From outside, walk to the ramp room wall
- 2Aim at the corner of the wall above ramp
- 3Tap fire AK or one-shot AWP
- Lower B → Vent roomCT·hard
Through the vent corridor wall — catches a T pushing vents.
AWP- 1From lower B, aim at the dark spot on the vent wall
- 2AWP single shot — wall is metal but penetrable
Overpass
- T-side bathrooms → Monster holdT·standard
Wallbang through the bathroom wall to catch CT in monster.
AWPAK-47- 1From T bathrooms, aim at the corner of the bathroom wall
- 2AWP single shot or AK 4-tap at chest height
- A site → Bank / heavenCT·hard
AWP through the bank wall to catch a T pushing heaven from short.
AWP- 1From A site, aim at the corner of the bank wall
- 2AWP fire — penetrates and one-shots
Train
- T main → Pop dog areaT·standard
Wallbang through the wall to catch a CT holding pop dog.
AK-47- 1From T main wall, aim at the pop dog corner
- 2AK tap fire 4-6 rounds
Vertigo
- T spawn → A ramp holdT·standard
Through the wall onto A ramp to catch CT pushing ramp.
AWPAK-47- 1From T spawn, aim at the ramp wall edge
- 2AK tap fire 3-5 rounds at chest height
Penetration tips
- ·AWP penetrates more material than rifles. AK > M4A4 > M4A1-S > UMP > pistols.
- ·Wood doors take 1-2 AK rounds; concrete walls take 6+.
- ·Crouch to get bullet height to chest level for kneeling defenders.
- ·Damage falloff applies through walls too — don't try cross-map wallbangs.
- ·Listen for the "wallbang ping" sound on hits to verify the spot works.
- ·Your own bullet markers don't show through walls — count rounds carefully.