Spawn-to-position timings
How long from spawn to every key spot.
Approximate seconds from each spawn to bombsites and key callouts at default running speed. Useful for execute / rotate planning. Pro times are typically ~10% faster (bunny-hopping, strafe-jumping).
Mirage
T-side (6 positions)
- Top mid8s
- A ramp9s
- B apartments12s
- A jungle (post-utility)14s
- B site (apps push)(Through apps + windows)16s
- A site (default plant)(Through ramp + jungle)18s
CT-side (4 positions)
- Window mid7s
- A site (Triple/Default)8s
- B site default10s
- B short (rotation)12s
Dust 2
T-side (5 positions)
- Long doors7s
- Lower tunnels9s
- Mid (catwalk)10s
- A site (long take)14s
- B site (tunnels push)14s
CT-side (4 positions)
- A site (goose / car)6s
- Mid doors6s
- B site (default plant)10s
- Long corner (rotation)12s
Inferno
T-side (5 positions)
- Banana corner9s
- Banana car11s
- A apartments12s
- B site (banana push)14s
- A site (apps push)17s
CT-side (4 positions)
- Library / arch5s
- A site (default)6s
- Banana (close hold)9s
- B site default11s
Nuke
T-side (4 positions)
- Yard6s
- Outside hut7s
- A site (outside push)(Through silo/secret)14s
- B site (lower)(Through outside + secret)18s
CT-side (3 positions)
- A site (heaven)5s
- Outside (yard / hut)9s
- B site (lower)11s
Ancient
T-side (5 positions)
- Mid pillars8s
- B main9s
- A main10s
- B site (main push)12s
- A site (main push)13s
CT-side (3 positions)
- Mid (donut)5s
- A site (default)6s
- B site (default)8s
Anubis
T-side (5 positions)
- Mid7s
- B main9s
- A main door10s
- A site (main push)13s
- B site (main push)14s
CT-side (2 positions)
- A site default7s
- B site default9s
Vertigo
T-side (4 positions)
- Mid6s
- A ramp9s
- A site12s
- B site14s
CT-side (2 positions)
- A site5s
- B site8s
Train
T-side (5 positions)
- Pop dog8s
- B main9s
- A main10s
- B site default13s
- A site default14s
CT-side (2 positions)
- A site6s
- B site8s
Overpass
T-side (5 positions)
- Bathrooms6s
- A long (mid)7s
- B short9s
- B site (default)13s
- A site (long take)14s
CT-side (3 positions)
- A site default6s
- Connector7s
- B site (monster)10s
How to use: if your team is taking A on Mirage, the ramp-to-jungle path is ~14s. Subtract from your round-time-remaining: 1:55 round start + 15s freeze = 2:10 total. You have until 1:56 to actually walk into A jungle. Plan utility throws to land before that.