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CS2Apps

Spawn-to-position timings

How long from spawn to every key spot.

Approximate seconds from each spawn to bombsites and key callouts at default running speed. Useful for execute / rotate planning. Pro times are typically ~10% faster (bunny-hopping, strafe-jumping).

Mirage

T-side (6 positions)

  • Top mid
    8s
  • A ramp
    9s
  • B apartments
    12s
  • A jungle (post-utility)
    14s
  • B site (apps push)
    (Through apps + windows)16s
  • A site (default plant)
    (Through ramp + jungle)18s

CT-side (4 positions)

  • Window mid
    7s
  • A site (Triple/Default)
    8s
  • B site default
    10s
  • B short (rotation)
    12s

Dust 2

T-side (5 positions)

  • Long doors
    7s
  • Lower tunnels
    9s
  • Mid (catwalk)
    10s
  • A site (long take)
    14s
  • B site (tunnels push)
    14s

CT-side (4 positions)

  • A site (goose / car)
    6s
  • Mid doors
    6s
  • B site (default plant)
    10s
  • Long corner (rotation)
    12s

Inferno

T-side (5 positions)

  • Banana corner
    9s
  • Banana car
    11s
  • A apartments
    12s
  • B site (banana push)
    14s
  • A site (apps push)
    17s

CT-side (4 positions)

  • Library / arch
    5s
  • A site (default)
    6s
  • Banana (close hold)
    9s
  • B site default
    11s

Nuke

T-side (4 positions)

  • Yard
    6s
  • Outside hut
    7s
  • A site (outside push)
    (Through silo/secret)14s
  • B site (lower)
    (Through outside + secret)18s

CT-side (3 positions)

  • A site (heaven)
    5s
  • Outside (yard / hut)
    9s
  • B site (lower)
    11s

Ancient

T-side (5 positions)

  • Mid pillars
    8s
  • B main
    9s
  • A main
    10s
  • B site (main push)
    12s
  • A site (main push)
    13s

CT-side (3 positions)

  • Mid (donut)
    5s
  • A site (default)
    6s
  • B site (default)
    8s

Anubis

T-side (5 positions)

  • Mid
    7s
  • B main
    9s
  • A main door
    10s
  • A site (main push)
    13s
  • B site (main push)
    14s

CT-side (2 positions)

  • A site default
    7s
  • B site default
    9s

Vertigo

T-side (4 positions)

  • Mid
    6s
  • A ramp
    9s
  • A site
    12s
  • B site
    14s

CT-side (2 positions)

  • A site
    5s
  • B site
    8s

Train

T-side (5 positions)

  • Pop dog
    8s
  • B main
    9s
  • A main
    10s
  • B site default
    13s
  • A site default
    14s

CT-side (2 positions)

  • A site
    6s
  • B site
    8s

Overpass

T-side (5 positions)

  • Bathrooms
    6s
  • A long (mid)
    7s
  • B short
    9s
  • B site (default)
    13s
  • A site (long take)
    14s

CT-side (3 positions)

  • A site default
    6s
  • Connector
    7s
  • B site (monster)
    10s
How to use: if your team is taking A on Mirage, the ramp-to-jungle path is ~14s. Subtract from your round-time-remaining: 1:55 round start + 15s freeze = 2:10 total. You have until 1:56 to actually walk into A jungle. Plan utility throws to land before that.