Mirage lineups
11 curated nade lineups on Mirage.
Smokes, mollies, flashes. T-side execute lineups, CT-side anchor / retake throws. Each entry has origin, target, step-by-step instructions, difficulty rating, and a YouTube demo search link. Click any lineup for the full permalink page with HowTo schema.
T-side · 8
T-spawn → Stairs smoke
SmokeBlocks the CT mid-window AWP peek so your mid-player can take catwalk uncontested.
T-spawn corner → Stairs· easyMid → Window smoke
SmokeCuts CT mid-AWP so you can flow palace or A ramp safely.
T-side mid → CT mid window· standardRamp → Jungle smoke
SmokeStandard A execute — kills the rotate from CT spawn into A site.
A ramp → Jungle· easyApartments → Bench molly
MolotovBurns the default B plant spot to clear a hidden CT or pre-aimed angle on retake.
B apartments → Bench / B site default· easyMid → Connector smoke
SmokeCuts the connector rotate so an A long push has fewer rotators.
T-side mid → Connector· standardA ramp → CT default plant molly
MolotovBurns the CT corner default plant on a post-plant retake denial.
A ramp → CT default plant· standardT-spawn → Mid window pop-flash
FlashbangPop-flash for a connector or catwalk push that blinds the window AWP.
T-spawn → Mid → window· easyA ramp → Cat top pop-flash
FlashbangPop-flash for clearing cat-top defender during an A execute.
A ramp → Cat top· standard
CT-side · 3
CT → Stairs pop-flash
FlashbangPop-flash for a CT-side aggressive mid-take or a late retake info push.
CT spawn → Stairs / Top mid· standardA site → Apartments flash
FlashbangPop-flash for an aggressive CT push into B-apartments — clears a stacked apps hold.
A site → Apartments· standardCT spawn → Jungle molotov
IncendiaryPre-flushes jungle on a fast T-side push, gives CT-side time to react.
CT spawn → Jungle· easy