medium clutch
Overpass mid 1v3
The situation
Overpass. T-side. 1v3 mid lobby. AK 26 bullets, full HP/armor, 1 smoke + 1 flash. Bomb on you. 0:40 left. CTs known: 2 at B short, 1 holding bridge.
Pick the best play
- A
Smoke connector, push B for fast take
- B
Push bridge, take the A long route
- C
Plant in lobby, hold from mid for exits
Save — round time is too tight for execute
Why D is the best play
0:40 with 1v3 means 1 minute or less of clock to plant + defend. Three CTs holding any site fully is a brick wall. Saving keeps your AK + economic edge for a force-buy. The clock-pressure save is the math.
More medium scenarios
medium
Mirage B 1v2
Mirage. You're the last T alive. Bomb planted at default B. 30 seconds left. Two CTs alive — one was last seen rotating from A long, the other was holding apartments. You have an AK-47 with full mag, full HP, smoke + flash + molly. CT spawn → B is ~8 seconds.
medium
Dust 2 1v1 pistol round
Dust 2 pistol round. You're CT, last alive. Last enemy T is on B site. You have a USP-S with 8 bullets, no armor. 1 flash, no defuser. Bomb is NOT planted. 50 seconds left. You're at CT spawn → B.
medium
Train B 1v2
Train (the new CS2 version). 1v2 as a T post-plant. Bomb planted at the back-train area on B. 30 seconds left. You have an AK with 7 bullets, full HP, no nades. Two CTs unknown — one heard rotating from A, one was holding ivy.
medium
Inferno 1v1 pistol — full HP
Inferno. 1v1 pistol round. You're T-side with a Glock and full HP. Last CT has a USP-S. Bomb is with you. 1:00 left. They were last seen at top-mid going to B.