hard clutch
Ancient B 1v2 with utility
The situation
Ancient. T-side. 1v2 in B post-plant. Bomb planted at default. 24 seconds. You have an AK with 11 bullets, full HP/armor, 1 molly. CTs known: one Long, one Heaven.
Pick the best play
Molly default to deny defuse, hold from CT angle
- B
Push Long, take the duel head-on
- C
Hold close-cover near plant, watch both routes
- D
Throw molly into Long, push Heaven from cave
Why A is the best play
Mollying default forces both CTs to wait out the burn before defusing — buys you 7+ seconds. Holding from CT angle puts you behind their pre-aim. Pushing (b, d) splits the duel into two 1v1s in their favor.
More hard scenarios
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Inferno banana 1v3
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Nuke outside 1v2
Nuke. T-side, 1v2. You have an AK with 3 bullets in mag (12 total reserve). Full HP, full armor + helmet. 1 smoke. Bomb in your inventory. Outside hut, ~25 seconds left. Two CTs known: one heaven, one secret.
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Ancient 1v4 — bomb planted
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Mirage mid 1v3
Mirage. You're CT, holding mid. 1v3 against Ts. They've executed B (smoke + flash heard). You have an AWP, full armor + helmet, defuser, 1 smoke. You're at top mid.