medium clutch
Mirage B 1v2
The situation
Mirage. You're the last T alive. Bomb planted at default B. 30 seconds left. Two CTs alive — one was last seen rotating from A long, the other was holding apartments. You have an AK-47 with full mag, full HP, smoke + flash + molly. CT spawn → B is ~8 seconds.
Pick the best play
- A
Push apps to clear the close hold
- B
Hold default plant angle from outside van
Smoke market and hold from bench
- D
Flash over apps, push connector to retreat to mid
Why C is the best play
Default is exposed from market and apps. Smoke market to remove the cross-map AWP and hold from bench so you have cover from apps + a fast peek to defuse. Pushing apps blind into a stacked hold loses the clutch.
More medium scenarios
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Dust 2 1v1 pistol round
Dust 2 pistol round. You're CT, last alive. Last enemy T is on B site. You have a USP-S with 8 bullets, no armor. 1 flash, no defuser. Bomb is NOT planted. 50 seconds left. You're at CT spawn → B.
medium
Train B 1v2
Train (the new CS2 version). 1v2 as a T post-plant. Bomb planted at the back-train area on B. 30 seconds left. You have an AK with 7 bullets, full HP, no nades. Two CTs unknown — one heard rotating from A, one was holding ivy.
medium
Inferno 1v1 pistol — full HP
Inferno. 1v1 pistol round. You're T-side with a Glock and full HP. Last CT has a USP-S. Bomb is with you. 1:00 left. They were last seen at top-mid going to B.
medium
Mirage A 1v2 with bomb
Mirage. T-side, 1v2 in a long execute. You have an AK with 18 bullets, full HP/armor, 1 smoke + 1 flash. Bomb on you. CTs: one heaven-AWPing A, one playing default. 1:00 left, no plant yet.