medium clutch
Mirage A 1v2 with bomb
The situation
Mirage. T-side, 1v2 in a long execute. You have an AK with 18 bullets, full HP/armor, 1 smoke + 1 flash. Bomb on you. CTs: one heaven-AWPing A, one playing default. 1:00 left, no plant yet.
Pick the best play
- A
Smoke jungle, push apps for an unexpected angle
Smoke heaven, push A long with the flash
- C
Hold T spawn, force them to push for round-time pressure
- D
Plant the bomb safely off-site to deny the round economy
Why B is the best play
Smoking heaven removes the AWP. With time advantage, you can methodically clear A long with the flash. Apps push (option a) is a 50/50 pick that loses to coordinated stack. Holding spawn loses on round-time clock.
More medium scenarios
medium
Mirage B 1v2
Mirage. You're the last T alive. Bomb planted at default B. 30 seconds left. Two CTs alive — one was last seen rotating from A long, the other was holding apartments. You have an AK-47 with full mag, full HP, smoke + flash + molly. CT spawn → B is ~8 seconds.
medium
Dust 2 1v1 pistol round
Dust 2 pistol round. You're CT, last alive. Last enemy T is on B site. You have a USP-S with 8 bullets, no armor. 1 flash, no defuser. Bomb is NOT planted. 50 seconds left. You're at CT spawn → B.
medium
Train B 1v2
Train (the new CS2 version). 1v2 as a T post-plant. Bomb planted at the back-train area on B. 30 seconds left. You have an AK with 7 bullets, full HP, no nades. Two CTs unknown — one heard rotating from A, one was holding ivy.
medium
Inferno 1v1 pistol — full HP
Inferno. 1v1 pistol round. You're T-side with a Glock and full HP. Last CT has a USP-S. Bomb is with you. 1:00 left. They were last seen at top-mid going to B.