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medium clutch

Dust 2 1v1 pistol round

The situation

Dust 2 pistol round. You're CT, last alive. Last enemy T is on B site. You have a USP-S with 8 bullets, no armor. 1 flash, no defuser. Bomb is NOT planted. 50 seconds left. You're at CT spawn → B.

Pick the best play

Why D is the best play

Flash over upper tunnels takes their pre-aim, walking window puts you in a position they don't expect. They likely hold default from B doors or close — both are angles you can clear with the flash advantage.

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