CS2 lineups library
All 59 lineups. Filterable.
The full library — searchable by map, side, nade type, or difficulty. For the daily curated pick, head to /lineup/.
Showing 59 of 59 lineups
Mirage · 11 lineups
View map callouts →- T-spawn → Stairs smokeSmokeT
Blocks the CT mid-window AWP peek so your mid-player can take catwalk uncontested.
From: T-spawn corner· To: Stairs· easy - Mid → Window smokeSmokeT
Cuts CT mid-AWP so you can flow palace or A ramp safely.
From: T-side mid· To: CT mid window· standard - Ramp → Jungle smokeSmokeT
Standard A execute — kills the rotate from CT spawn into A site.
From: A ramp· To: Jungle· easy - Apartments → Bench mollyMolotovT
Burns the default B plant spot to clear a hidden CT or pre-aimed angle on retake.
From: B apartments· To: Bench / B site default· easy - CT → Stairs pop-flashFlashbangCT
Pop-flash for a CT-side aggressive mid-take or a late retake info push.
From: CT spawn· To: Stairs / Top mid· standard - A site → Apartments flashFlashbangCT
Pop-flash for an aggressive CT push into B-apartments — clears a stacked apps hold.
From: A site· To: Apartments· standard - Mid → Connector smokeSmokeT
Cuts the connector rotate so an A long push has fewer rotators.
From: T-side mid· To: Connector· standard - A ramp → CT default plant mollyMolotovT
Burns the CT corner default plant on a post-plant retake denial.
From: A ramp· To: CT default plant· standard - T-spawn → Mid window pop-flashFlashbangT
Pop-flash for a connector or catwalk push that blinds the window AWP.
From: T-spawn· To: Mid → window· easy - A ramp → Cat top pop-flashFlashbangT
Pop-flash for clearing cat-top defender during an A execute.
From: A ramp· To: Cat top· standard - CT spawn → Jungle molotovIncendiaryCT
Pre-flushes jungle on a fast T-side push, gives CT-side time to react.
From: CT spawn· To: Jungle· easy
Inferno · 11 lineups
View map callouts →- T-spawn → Banana smokeSmokeT
One-way smoke from spawn so mid+banana can move together.
From: T-spawn· To: Banana — CT side· easy - Alt-mid → Arch smokeSmokeT
Splits A site by cutting library, allowing entry from short.
From: Mid (alt-mid)· To: Arch / library· standard - Banana → CT corner mollyMolotovT
Burns the close-corner sandbags hold on B site retake.
From: Banana· To: CT corner· standard - Pit → Second-mid smokeSmokeCT
CT-side smoke that locks down second-mid for late-round retakes.
From: A site (pit)· To: Mid / second-mid· standard - Banana → Deep CT smokeSmokeT
Late-banana smoke that cuts the deep CT angle — useful for a 4v3 retake denial.
From: Banana· To: Deep CT· hard - CT spawn → Banana corner molotovMolotovCT
Standard CT-side delay molotov for a fast banana T push.
From: CT spawn· To: Banana corner· easy - Apps → Pit pop-flashFlashbangT
Pop-flash that blinds A site pit corner so an apps push can clear it safely.
From: A apartments· To: A site / Pit· standard - Alt-mid → Arch pop-flashFlashbangT
Blinds library / arch hold so an alt-mid push can clear safely.
From: Mid (alt-mid)· To: Arch / library· standard Tight one-way smoke that lets you peek up banana with vision but enemies can't see down.
From: Banana· To: Top banana — one-way· hard- A site → Apps pop-flashFlashbangCT
Pop-flash for an aggressive A apps push from CT-side.
From: A site· To: A apartments· standard - Top mid → Boiler smokeSmokeT
Cuts the boiler hold on a fast B-from-mid execute.
From: Top mid· To: Boiler room· standard
Dust 2 · 10 lineups
View map callouts →- T-spawn → Xbox smokeSmokeT
Cuts the lower-tunnels watching position so B push has cover.
From: T-spawn· To: Xbox· easy - Long doors → Cross smokeSmokeT
Standard A long execute — blocks the CT cross and goose angles.
From: Long doors· To: A cross· easy - CT → Mid doors smokeSmokeCT
Defensive smoke to block the mid-door peek when you're short on mid players.
From: CT spawn· To: Mid doors· easy - Lower tunnels → B site flashFlashbangT
Pop-flash for a B execute — blinds CT players holding default and back plat.
From: Lower tunnels· To: B site· easy One-way smoke that lets you peek mid doors with vision but enemies can't see in.
From: T-spawn· To: Mid doors (T-side)· hard- A site → Long doors mollyIncendiaryCT
Burns the doors area to delay a long push or flush a hidden T player.
From: A site· To: Long doors· easy - Long doors → Short smokeSmokeT
Cuts the catwalk + short rotate so A long execute doesn't get caught from short.
From: Long doors· To: A short / catwalk· standard - B site → Upper tunnels flashFlashbangCT
Pop-flash before pushing tunnels — common CT-side aggression on T economy rounds.
From: B site· To: Upper tunnels· standard - A long → Corner smokeSmokeT
Blocks the corner AWP and goose hold on long A take.
From: A long· To: A corner / goose· standard - CT spawn → Mid doors pop-flashFlashbangCT
Pop-flash for an aggressive CT-side mid push to flush T-mid AWPer.
From: CT spawn· To: Mid doors· standard
Nuke · 6 lineups
View map callouts →- Outside → Heaven smokeSmokeT
Blocks the heaven AWP for outside-to-secret pushes.
From: Outside· To: Heaven· standard - A site → Ramp top mollyIncendiaryCT
Default ramp delay — buys 3-5 seconds to rotate or reset.
From: A site· To: Ramp top· easy - Outside → Secret smokeSmokeT
Blocks the secret CT angle for a lower-bombsite take.
From: Outside· To: Secret· standard - Outside → Vent pop-flashFlashbangT
Pop-flash blinds the vent hold so a secret push has clear entry.
From: Outside· To: Vent· hard - Outside → Ramp molotovMolotovT
Forces CT off ramp top before secret entry — common CT corner clear.
From: Outside· To: Ramp top· easy Cuts the vents-corner AWP for a vents push from outside.
From: Outside· To: Vents corner· hard
Ancient · 6 lineups
View map callouts →- T-spawn → Mid smokeSmokeT
Fast smoke to take mid pillars without getting AWPed from CT-mid.
From: T-spawn· To: Mid → CT side· standard - A main → Heaven smokeSmokeT
Cuts the A site heaven angle for an A execute.
From: A main· To: Donut / heaven· standard - B main → Temple smokeSmokeT
Cuts the temple angle so a B execute is safer.
From: B main· To: Temple / Heaven· easy - B site → Cave mollyIncendiaryCT
Burns the cave choke for a delayed B push.
From: B site· To: B cave· easy - Mid → Cave pop-flashFlashbangCT
Blinds B main + cave for a CT-side aggression to deny a B execute.
From: Mid· To: Cave / B main· standard - A main → CT spawn smokeSmokeT
Cuts CT rotators on a fast A take.
From: A main· To: CT spawn· standard
Anubis · 4 lineups
View map callouts →- T-spawn → Mid smokeSmokeT
Splits mid for a connector push or an A from connector execute.
From: T-spawn· To: Mid divider· standard - A main → Water smokeSmokeT
Blocks the deep CT/water angle on A site execute.
From: A main· To: Water area· standard - CT spawn → Connector smokeSmokeCT
Defensive smoke locking down connector — good for a 4v3 or 3v3 retake denial.
From: CT spawn· To: Connector· easy - B main → Temple smokeSmokeT
Smokes the temple AWP angle on a B execute.
From: B main· To: Temple· easy
Vertigo · 3 lineups
View map callouts →- T-spawn → A ramp smokeSmokeT
Cuts the AWP angle from A heaven on a fast ramp execute.
From: T-spawn· To: A ramp· standard - Mid → Heaven smokeSmokeT
Cuts the heaven AWP for a B push from stairs.
From: Mid· To: B stairs / heaven· standard Smokes the deep B angle on a B execute from mid.
From: T main → mid· To: B back-of-site· standard
Train · 4 lineups
View map callouts →- T-spawn → Ivy smokeSmokeT
Blocks the connector hold so A push from outside is safer.
From: T-spawn· To: Ivy· standard - T main → Pop dog smokeSmokeT
Cuts the pop-dog angle for a B-site take from popdog.
From: T main· To: Pop dog· easy - A main → Ladder room molotovMolotovT
Burns the ladder room for an A site take — common CT spot for early-round aggression.
From: A main· To: Ladder room· standard - B site → Pop dog flashFlashbangCT
Pop-flash to clear pop dog before a CT-side aggression.
From: B site· To: Pop dog· easy
Overpass · 4 lineups
View map callouts →- T-spawn → Monster smokeSmokeT
Standard B execute smoke — blocks the monster AWP/rifle.
From: T-spawn· To: Monster· easy - T-spawn → Bathrooms flashFlashbangT
Pop-flash for a fast bathroom take — blinds the close CT hold.
From: T-spawn· To: Bathrooms· easy - B short → A heaven smokeSmokeT
Cross-map smoke that cuts the A heaven AWP for a counter-A push.
From: B short· To: A site / heaven· hard - B short → Coffin smokeSmokeT
Cuts the coffin AWP angle for a B execute from short.
From: B short· To: B site coffin· easy