medium clutch
Anubis 1v1 eco — full HP
The situation
Anubis pistol round. T-side. 1v1 with a Glock and full HP. Last CT has a USP-S, location unknown. Bomb is with you. 1:20 left.
Pick the best play
- A
Sprint A, fast-plant default for a contested 1v1
- B
Throw decoy mid, walk silently to B
Take a mid pillar angle and wait — ear-info advantage
- D
Glock burst-fire from A main door entry
Why C is the best play
In a 1v1 with two-pistols-no-info, ear advantage matters most. Standing silent at mid pillars gives you time to hear them moving. Sprinting (a, d) makes you audible and removes your reaction window.
More medium scenarios
medium
Mirage B 1v2
Mirage. You're the last T alive. Bomb planted at default B. 30 seconds left. Two CTs alive — one was last seen rotating from A long, the other was holding apartments. You have an AK-47 with full mag, full HP, smoke + flash + molly. CT spawn → B is ~8 seconds.
medium
Dust 2 1v1 pistol round
Dust 2 pistol round. You're CT, last alive. Last enemy T is on B site. You have a USP-S with 8 bullets, no armor. 1 flash, no defuser. Bomb is NOT planted. 50 seconds left. You're at CT spawn → B.
medium
Train B 1v2
Train (the new CS2 version). 1v2 as a T post-plant. Bomb planted at the back-train area on B. 30 seconds left. You have an AK with 7 bullets, full HP, no nades. Two CTs unknown — one heard rotating from A, one was holding ivy.
medium
Inferno 1v1 pistol — full HP
Inferno. 1v1 pistol round. You're T-side with a Glock and full HP. Last CT has a USP-S. Bomb is with you. 1:00 left. They were last seen at top-mid going to B.