Utility·Medium·Smoke
In CS2, smoke grenades are now:
- A
Same as in CSGO — 2D textured wall
Volumetric, can be pushed by HE/molotov, dynamically lit
- C
Static — no interaction with other utility
- D
Permanent until the round ends
Why B
CS2's flagship change: volumetric smokes that real-time react to bullets, HE, and lighting changes.
More utility questions
Utility · Easy
How many flashbangs can a single player carry in standard competitive CS2?
Utility · Medium
Roughly how long does a CS2 smoke remain visually obstructing before it begins to dissipate?
Utility · Hard
Roughly how long does a molotov / incendiary fire on the ground in CS2?
Utility · Easy
Looking directly at a flashbang detonation in CS2 will blind you for approximately: